February 9, 2017 Quantum Capture

Facing the FACS with Chris Landreth

Academy Award winning Animator Chris Landreth (Ryan 2004) stopped by the Quantum studio with the team from University of Toronto’s DGP Lab, to conduct some FACS based facial scans.

“Capturing photo-real 3D likenesses of people is quickly becoming the industry norm especially in video games and VFX pipelines.
FACS (Facial Action Coding System) scanning is used by many animation houses to parameterize and control the range of motion of a human face.”

“Contact Quantum Capture to have this level of character service on your next production.”


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